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Guilds

How many skills would you pursue if you had access to paid training or free learning on any subject you desired?

There will be voluntary structures that benefit people in different trades. They will be organic, but our network favors those which adhere to certain principles. These are Guilds. We divide these into two tiers which, between the two, provide opportunities for growth in a myriad of modalities. If you can’t find the Guild you want, you can be the one to create the next great Guild.

Guilds provide members with access to benefits, such as exclusive access to jobs, bounties, and Guild properties.

Index

Intra-Guild Jobs

Welcome Team

Guild Builders

Hosts

In-Guild Jobs

Welcome Team

Main

Commerce

Hosts

List of Guilds

Guild Support

Member Support

Ambassadors

Builders Guilds

Intrapersonal Guilds

Mechanics Guilds

Media Guilds

Fabrication Guilds

Emergency Response Guilds

Protection Guild

Agriculture Guilds

Inner Guilds

Inner Guilds fulfill a number of requirements which other Guilds do not necessarily follow. They must allow for learning and movement.

An Guild is organized by those within the Guild. They are decided by unanimous consent by default. That can change but as such the status of the Guild might shift. All Guilds, inner and outer, must adhere to the nonaggression principle and seek to attain higher levels of anarchy in all interactions and transactions.

Inner Guilds will have a formula in that they accommodate people who are of these groups:

  • Intermediary 
  • Intermittent
  • Interdisciplinary
  • Noncommittal 
  • Beginner

An inner Guild must adhere to these five core principles:

  • They must accept new members.
  • They must accept auditors.
  • They must have a process of accepting inter-Guild ambassadors, students, and collaborations.
  • The above three must be determined at the discretion of the entire Guild with unanimous consent.

If an Guild by unanimous consent decides to not adhere to one of the core principles, but still desires to adhere to the nonaggression principle and conduct trade with other anarchists, they may be considered an outer Guild.

Outer Guilds

Any Guild that does not wish to adhere to one or more of the four core principles but still adheres to the nonagression principle and does not involve the state may be considered an outer Guild. They will still be listed in our literature and welcomed in the agora. Additionally, newer Guilds or Guilds that are duplicate and not as large as other inner Guilds may also be considered an outer Guild until they reach a certain size.


What Guilds Bring:

  • Support for the Community
  • Wealth to the Community
  • Occupations For People
  • Occupational and Interdisciplinary Development

How Guilds are Run:

  • Community organized and ran
  • Common four core principles and NAP

Agorist Hosts and Guilds

A person's time at an agorist host location can lead them into an Guild. 

Determine: How far have you walked down the path. How far can you speak the language.

Tier 1

Gets discounts on goods or services. 

Secret chats

More customers

To enter tier 1, complete 10 hours of labor and pass the test. Then 100 hours until tier 2.

Tier 2

To enter tier two, there are certain core achievements one attains, alongside any achievements their Guild may consider tier one minimum achievements.

Barter with other mechanics

Opportunities we need skill for vs something you can be new to

Intra-Guild Jobs

Welcome Team

Guild Information Specialist

Guild Placement Support

Guild Builders

Guild Starters Support

Recruitment

Intra-Guild Relations

Dispatcher / Communications Coordinator

Hosts

Private Land Host for 

Individuals and Groups

Workshop Host for 

Individuals and Groups

Land Stewards for Properties

In-Guild Jobs

Welcome Team

Guild Information Specialist

In-Guild Placement Support

Main

Tradesperson

Apprentice

Working Instructor

Master/High-Level Faculty

Guild Store Owner / Tender

Commerce

Resource Creation

Tool Creation

Equipment Upkeep

Tool / Materials Sourcing

Trade

Media Crew

Guild-Specific Bounty Bringing

Hosts

Private Land Host for Individuals/Groups

Workshop Host for Individuals/Groups

Land Stewards for Guild Owned Properties

Guild Support

Security for Guild

Locations Acquisition and Host Management

Guild Needs

Guild Events

Emergency Preparedness Guild Representative

Member Support

Member Recruitment

Guild Member Needs

Ambassadors

To Other Guilds

To General Public

From other Guilds

List of Guilds

Builders Guilds

Architects, Stone Layers, Road Makers, Plumbers Guild, Carpenters Guild, Electricians Guild, Bushcraft Structures, Aircrete, Alternative materials and methods.

Intrapersonal Guilds

Connection Games, Counseling, Conflict Resolution

Mechanics Guilds

Car Mechanics, Bicycle Mechanics, Computer Mechanics, Software Engineers

Media Guilds

Filmmakers, Writers, Philosophy

Fabrication Guilds

Metalworkers, Woodworkers, Glassblowers, 3D Printers, Gunsmiths, Reloaders, Recyclers, Welders

Emergency Response Guilds

First Responders, Counter Intelligence Guild

Protection Guild

Ranged, Melee, Weapons, Armor, Tactics, Security

Agriculture Guilds

Farming, Livestock, Permaculture

Next Chapter: Freedom Guard